Username: NetMadeLeek
Please provide your name & discord name: NetMadeLeek
Have you ever been staff in a serious server? Yes
All staff are required to be apart of a department. Please provide a department that you wish to be apart of upcoming joining the team. I would like to be a part of the Support & Player Relations department.
Please provide a example of a proper /me & /do. /me slides the fake card into the slot, his hand shaking a little.
/do The machine makes a loud grinding noise as it reads the card.
Please list your time zone and your availability. EST im always Open and active i stream everyday all day
Do you have any forums experience? Yes
Explain how to move a forums thread. 1. Find the "Moderation" Tools
2. Select "Move Thread"
3. Choose the New Location
4. Decide on a "Redirect" (Redirect Link)
Most forums will ask if you want to leave a "Redirect."
5. Confirm
A new player joins with a realistic-looking name, but it’s clearly meant to mock a real-world tragedy or group. They claim it’s “just dark humor.” As staff, how do you handle this and why? You tell the player right away that the name is not allowed. You don't argue about whether it’s "funny" or not. You simply tell them: "This name violates our rules against offensive content. You need to change it now."
During a robbery scene, a player messages another outside the game to warn them what’s about to happen. The scene continues normally. As staff reviewing the report, what concerns you most and how do you handle it? This is a major problem called Metagaming. Even if the scene looks "normal," the player cheated by using info their character shouldn't know. Therefore I would look at logs or screenshots of the messages sent outside the game (like on Discord) to make sure it actually happened. I would pull both players into a private chat. I’d ask them why they felt the need to share info outside the game. Depending on the server rules, they would get a strike or a temporary ban.
A player walks away from an active RP situation without saying anything and later claims, “My character wouldn’t care.” How do you judge whether this was valid character choice or roleplay avoidance? In a serious server, you can't just "quit" a scene. Even if your character is bored or doesn't care, you have to stay until the scene reaches a natural end.
You notice a rule issue developing within a scene. How would you go about what your seeing in the scene? As staff, I’ll make sure to record the scene or take screenshots. This way, if the player argues or if I need to show the Head Admin what happened, I have proof of exactly what went down.
A player repeatedly uses mechanics to gain advantages but technically follows the scripts correctly. How do you decide whether this is clever gameplay or abuse that hurts roleplay? I would pull the player aside and say: "Hey, you're following the scripts, but what you're doing is making things boring for everyone else. This is a roleplay server, not a competition to see who can get the most stuff."
Two players give completely different versions of a scene. Both seem confident and neither has video. How do you investigate and make a fair decision as staff? I wouldn't be able to make a concrete decision based off of hear say so the scene would be voided
You notice the same player appears in multiple reports—not always guilty, but always involved in messy situations. At what point does this become a concern, and how should staff address it? You address it by looking at the big picture. If one person is the only thing all these messy reports have in common, then that person is the problem. You talk to them, try to help them change, and if they won't, you let them go to keep the server peaceful.
A player takes a huge risk in a dangerous situation and loses their character as a result. They complain that it was unfair. How do you explain consequences while still being respectful and professional? The main point is to stay calm and professional. You don't argue, and you don't back down on the rules. You just explain that consequences make the story mean something. If nobody ever lost, then winning wouldn't feel good.
A civilian resists police in a situation that realistically would not justify extreme actions. How do you judge whether the player acted realistically or just wanted an outcome? I want to make sure players aren't just using "resisting" as a way to avoid any interaction they don't like. Actions need to make sense for the character, not just the player's ego.
A player roleplays severe injuries during a scene but is completely fine an hour later with no explanation. How should staff handle situations like this to maintain consistency? As staff, I want to make sure the story has weight. If you get hurt, it should change how you play for a little while. That makes the world feel alive and keeps the "vibe" serious for everyone.
You make a ruling that a player strongly disagrees with, but it’s fair and consistent. They continue arguing. How do you handle this while maintaining authority and professionalism? My job is to enforce the rules, not to win a popularity contest. Once the "trial" is over and the verdict is in, the talking is done. I remain polite, but I do not let a player's anger control how the server is run.
Some one in the discord makes a ticket regarding applications, how would you respond to their ticket? I act as a guide. I show them exactly where to go and what to expect so they don't feel lost.
Please provide your name & discord name: NetMadeLeek
Have you ever been staff in a serious server? Yes
All staff are required to be apart of a department. Please provide a department that you wish to be apart of upcoming joining the team. I would like to be a part of the Support & Player Relations department.
Please provide a example of a proper /me & /do. /me slides the fake card into the slot, his hand shaking a little.
/do The machine makes a loud grinding noise as it reads the card.
Please list your time zone and your availability. EST im always Open and active i stream everyday all day
Do you have any forums experience? Yes
Explain how to move a forums thread. 1. Find the "Moderation" Tools
2. Select "Move Thread"
3. Choose the New Location
4. Decide on a "Redirect" (Redirect Link)
Most forums will ask if you want to leave a "Redirect."
5. Confirm
A new player joins with a realistic-looking name, but it’s clearly meant to mock a real-world tragedy or group. They claim it’s “just dark humor.” As staff, how do you handle this and why? You tell the player right away that the name is not allowed. You don't argue about whether it’s "funny" or not. You simply tell them: "This name violates our rules against offensive content. You need to change it now."
During a robbery scene, a player messages another outside the game to warn them what’s about to happen. The scene continues normally. As staff reviewing the report, what concerns you most and how do you handle it? This is a major problem called Metagaming. Even if the scene looks "normal," the player cheated by using info their character shouldn't know. Therefore I would look at logs or screenshots of the messages sent outside the game (like on Discord) to make sure it actually happened. I would pull both players into a private chat. I’d ask them why they felt the need to share info outside the game. Depending on the server rules, they would get a strike or a temporary ban.
A player walks away from an active RP situation without saying anything and later claims, “My character wouldn’t care.” How do you judge whether this was valid character choice or roleplay avoidance? In a serious server, you can't just "quit" a scene. Even if your character is bored or doesn't care, you have to stay until the scene reaches a natural end.
You notice a rule issue developing within a scene. How would you go about what your seeing in the scene? As staff, I’ll make sure to record the scene or take screenshots. This way, if the player argues or if I need to show the Head Admin what happened, I have proof of exactly what went down.
A player repeatedly uses mechanics to gain advantages but technically follows the scripts correctly. How do you decide whether this is clever gameplay or abuse that hurts roleplay? I would pull the player aside and say: "Hey, you're following the scripts, but what you're doing is making things boring for everyone else. This is a roleplay server, not a competition to see who can get the most stuff."
Two players give completely different versions of a scene. Both seem confident and neither has video. How do you investigate and make a fair decision as staff? I wouldn't be able to make a concrete decision based off of hear say so the scene would be voided
You notice the same player appears in multiple reports—not always guilty, but always involved in messy situations. At what point does this become a concern, and how should staff address it? You address it by looking at the big picture. If one person is the only thing all these messy reports have in common, then that person is the problem. You talk to them, try to help them change, and if they won't, you let them go to keep the server peaceful.
A player takes a huge risk in a dangerous situation and loses their character as a result. They complain that it was unfair. How do you explain consequences while still being respectful and professional? The main point is to stay calm and professional. You don't argue, and you don't back down on the rules. You just explain that consequences make the story mean something. If nobody ever lost, then winning wouldn't feel good.
A civilian resists police in a situation that realistically would not justify extreme actions. How do you judge whether the player acted realistically or just wanted an outcome? I want to make sure players aren't just using "resisting" as a way to avoid any interaction they don't like. Actions need to make sense for the character, not just the player's ego.
A player roleplays severe injuries during a scene but is completely fine an hour later with no explanation. How should staff handle situations like this to maintain consistency? As staff, I want to make sure the story has weight. If you get hurt, it should change how you play for a little while. That makes the world feel alive and keeps the "vibe" serious for everyone.
You make a ruling that a player strongly disagrees with, but it’s fair and consistent. They continue arguing. How do you handle this while maintaining authority and professionalism? My job is to enforce the rules, not to win a popularity contest. Once the "trial" is over and the verdict is in, the talking is done. I remain polite, but I do not let a player's anger control how the server is run.
Some one in the discord makes a ticket regarding applications, how would you respond to their ticket? I act as a guide. I show them exactly where to go and what to expect so they don't feel lost.