Username: fds.
Please provide your name & discord name: Name: Steppaa | DIscord User: freedasinners.
Have you ever been staff in a serious server? Yes, I've been staff on a few serious servers.
- YBN Chicago
- The Chi
- White City Roleplay
(cant remember all of them off the top of my head)
All staff are required to be apart of a department. Please provide a department that you wish to be apart of upcoming joining the team. Not sure what all the departments are, but probably illegal civilian or law enforcement.
Please provide a example of a proper /me & /do. First, I'll break down what a /me and a /do is. A /me is used to explain what your character is doing.
Example:
/me reaches in his pocket, as he grabs a wad of cash. He thumbs through the rubber-banded bills before handing off a dead Franklin to his affiliate.
/me shifts his gaze down the road, as he eyes each vehicle that passes down the road.
A /do could be a way to describe how the environment is or even background information.
Example:
/do What would I find inside of M.Turner's bag?
/do Marquise would have a busted lip, along with a marked-up right eye due to the previous fight.
Please list your time zone and your availability. Timezone: EST | Availability: 5 PM EST - 3 AM EST
Do you have any forums experience? Yes
Explain how to move a forums thread. Press on the thread, right-click on the three dots, and press moderation, then press on move thread to wherever and depending on what the situation is, change the prefix to whatever you need it to, such as "archived", etc.
A new player joins with a realistic-looking name, but it’s clearly meant to mock a real-world tragedy or group. They claim it’s “just dark humor.” As staff, how do you handle this and why? I would address the situation immediately and ask the player what name they would like their name to be changed to; that isn't anything that breaks the rules. If they tried to argue with me about it being "just dark humor", I would respond by letting them know that even if it's a joke, any name that references tragedies or targets a certain group of people literally violates the rules.
During a robbery scene, a player messages another outside the game to warn them what’s about to happen. The scene continues normally. As staff reviewing the report, what concerns you most and how do you handle it? The biggest concern would be metagaming, as they would be using outside information to gain an advantage in roleplay, so that they could have an advantage when it comes to the outcome of the situation. Even if the scene "continued normally", the warning could have still affected the situation, such as the authenticity of people's reactions or decisions during the robbery, etc. As staff, the steps I would take are to obviously review the clips, communicate with both sides, and determine if the information that was given OOCly affected the scene in any type of way, and apply the punishment based on how bad the scene turned out, such as (voids, warnings, bans, etc).
A player walks away from an active RP situation without saying anything and later claims, “My character wouldn’t care.” How do you judge whether this was valid character choice or roleplay avoidance? Well, firstly, I would review the scene by ensuring that the exit actually made sense in roleplay for both the situation and the player's roleplay, the seriousness of the situation (robbery, kidnapping, etc), etc. After that, depending on if the character left the scene to avoid an interaction or something like that, then that's when it becomes a serious matter. It becomes avoidance rather than character behavior which is common, so the punishment would be handed out accordingly by me depending on the outcome.
You notice a rule issue developing within a scene. How would you go about what your seeing in the scene? I wouldn't intervene immediately unless the situation is actually getting chaotic. I would just observe as I gather clips/logs, and handle the punishment after the situation is over. Now, if it is a serious situation, then I would step in immediately and handle the situation accordingly.
(this wasnt very specific so i couldnt give too much specific info)
A player repeatedly uses mechanics to gain advantages but technically follows the scripts correctly. How do you decide whether this is clever gameplay or abuse that hurts roleplay? Simply, I'd judge them by what their intent was and the effect it had on the actual scene. Something can technically be allowed by scripts, but still go against the fairness of the roleplay. I'd ask myself some questions, such as whether it created unfair advantages multiple times, if the person is constantly abusing loopholes in the scene, or if they're actually roleplaying naturally.
Two players give completely different versions of a scene. Both seem confident and neither has video. How do you investigate and make a fair decision as staff? Well, if neither of them has video, it's hard to determine what the actual truth of the situation may be, so I would use some alternatives such as server logs, damage logs (if it has something to do with damages such as a shooting), timestamps, etc. Looking
You notice the same player appears in multiple reports—not always guilty, but always involved in messy situations. At what point does this become a concern, and how should staff address it? If it's the same player always around problems, even if they aren't breaking any rules doesn't mean they are innocent, as that can show patterns of them being in either a bad circle or it can simply be bad luck. Regardless of each possibility it could be, staff should monitor the individual closely as they interact with other players or even have a conversation depending on what they keep getting mixed in before they get punished for something they do wrong for in the future as they will not have a light punishment due to them always being in the mix.
A player takes a huge risk in a dangerous situation and loses their character as a result. They complain that it was unfair. How do you explain consequences while still being respectful and professional? Well, I would explain that the actions they have done have consequences while being respectful, as I understand the frustration that losing a character may bring people. Honestly, just be respectful and explain that actions have consequences, not too much you can really do.
A civilian resists police in a situation that realistically would not justify extreme actions. How do you judge whether the player acted realistically or just wanted an outcome? Firstly, I would judge the scene by inspecting the reasoning/roleplay behind the stop or arrest. I would also determine whether or not the way the person resisted was realistic or if the player was just focused on trying to create chaos or chase a scene with PD.
A player roleplays severe injuries during a scene but is completely fine an hour later with no explanation. How should staff handle situations like this to maintain consistency? Maintaining consistency matters in roleplay, as if someone is roleplaying injured the recovery should make sense overtime. Not saying that you have to roleplay a whole week injured, but depending on what you were roleplaying, there should be a decent amount of time your roleplaying that injury before you are fully healed. For example, a shot in the arm should be at least role-played for two to three days. But, I would have a conversation with the player and ask why they aren't roleplaying the injury, because someone could have forgotten the situation and even happened. If they intentionally stopped roleplaying the injury, I would remind them to start back roleplaying it and to keep consistency when doing so along with keeping their roleplay realistic as they roleplay the injury.
You make a ruling that a player strongly disagrees with, but it’s fair and consistent. They continue arguing. How do you handle this while maintaining authority and professionalism? Well, how I would handle it is by staying calm and ensuring IM the one who is not choosing emotions over everything. I would then explain to them in a professional manner on how the ruling matches with the punishment given and direct them towards the appeal section on the forums or have a higher admin review the situation if they're available to ensure that I'm not being bias. If they continue to be disruptive or disrespectful, I would just end the conversation and continue to add more punishments if they cross lines by harassing me or trying to disrespect the server, which is a common result in a angry player getting banned.
Some one in the discord makes a ticket regarding applications, how would you respond to their ticket? Hey @user, please be patient as my higher-ups review your application. We are constantly assisting other players, so please be patient as we go through everything carefully. If you need additional assistance with anything other than the application, please let us know before I close this ticket.
(assuming that you guys are talking about a staff application because there wasnt a specificed application type on the question^)
Please provide your name & discord name: Name: Steppaa | DIscord User: freedasinners.
Have you ever been staff in a serious server? Yes, I've been staff on a few serious servers.
- YBN Chicago
- The Chi
- White City Roleplay
(cant remember all of them off the top of my head)
All staff are required to be apart of a department. Please provide a department that you wish to be apart of upcoming joining the team. Not sure what all the departments are, but probably illegal civilian or law enforcement.
Please provide a example of a proper /me & /do. First, I'll break down what a /me and a /do is. A /me is used to explain what your character is doing.
Example:
/me reaches in his pocket, as he grabs a wad of cash. He thumbs through the rubber-banded bills before handing off a dead Franklin to his affiliate.
/me shifts his gaze down the road, as he eyes each vehicle that passes down the road.
A /do could be a way to describe how the environment is or even background information.
Example:
/do What would I find inside of M.Turner's bag?
/do Marquise would have a busted lip, along with a marked-up right eye due to the previous fight.
Please list your time zone and your availability. Timezone: EST | Availability: 5 PM EST - 3 AM EST
Do you have any forums experience? Yes
Explain how to move a forums thread. Press on the thread, right-click on the three dots, and press moderation, then press on move thread to wherever and depending on what the situation is, change the prefix to whatever you need it to, such as "archived", etc.
A new player joins with a realistic-looking name, but it’s clearly meant to mock a real-world tragedy or group. They claim it’s “just dark humor.” As staff, how do you handle this and why? I would address the situation immediately and ask the player what name they would like their name to be changed to; that isn't anything that breaks the rules. If they tried to argue with me about it being "just dark humor", I would respond by letting them know that even if it's a joke, any name that references tragedies or targets a certain group of people literally violates the rules.
During a robbery scene, a player messages another outside the game to warn them what’s about to happen. The scene continues normally. As staff reviewing the report, what concerns you most and how do you handle it? The biggest concern would be metagaming, as they would be using outside information to gain an advantage in roleplay, so that they could have an advantage when it comes to the outcome of the situation. Even if the scene "continued normally", the warning could have still affected the situation, such as the authenticity of people's reactions or decisions during the robbery, etc. As staff, the steps I would take are to obviously review the clips, communicate with both sides, and determine if the information that was given OOCly affected the scene in any type of way, and apply the punishment based on how bad the scene turned out, such as (voids, warnings, bans, etc).
A player walks away from an active RP situation without saying anything and later claims, “My character wouldn’t care.” How do you judge whether this was valid character choice or roleplay avoidance? Well, firstly, I would review the scene by ensuring that the exit actually made sense in roleplay for both the situation and the player's roleplay, the seriousness of the situation (robbery, kidnapping, etc), etc. After that, depending on if the character left the scene to avoid an interaction or something like that, then that's when it becomes a serious matter. It becomes avoidance rather than character behavior which is common, so the punishment would be handed out accordingly by me depending on the outcome.
You notice a rule issue developing within a scene. How would you go about what your seeing in the scene? I wouldn't intervene immediately unless the situation is actually getting chaotic. I would just observe as I gather clips/logs, and handle the punishment after the situation is over. Now, if it is a serious situation, then I would step in immediately and handle the situation accordingly.
(this wasnt very specific so i couldnt give too much specific info)
A player repeatedly uses mechanics to gain advantages but technically follows the scripts correctly. How do you decide whether this is clever gameplay or abuse that hurts roleplay? Simply, I'd judge them by what their intent was and the effect it had on the actual scene. Something can technically be allowed by scripts, but still go against the fairness of the roleplay. I'd ask myself some questions, such as whether it created unfair advantages multiple times, if the person is constantly abusing loopholes in the scene, or if they're actually roleplaying naturally.
Two players give completely different versions of a scene. Both seem confident and neither has video. How do you investigate and make a fair decision as staff? Well, if neither of them has video, it's hard to determine what the actual truth of the situation may be, so I would use some alternatives such as server logs, damage logs (if it has something to do with damages such as a shooting), timestamps, etc. Looking
You notice the same player appears in multiple reports—not always guilty, but always involved in messy situations. At what point does this become a concern, and how should staff address it? If it's the same player always around problems, even if they aren't breaking any rules doesn't mean they are innocent, as that can show patterns of them being in either a bad circle or it can simply be bad luck. Regardless of each possibility it could be, staff should monitor the individual closely as they interact with other players or even have a conversation depending on what they keep getting mixed in before they get punished for something they do wrong for in the future as they will not have a light punishment due to them always being in the mix.
A player takes a huge risk in a dangerous situation and loses their character as a result. They complain that it was unfair. How do you explain consequences while still being respectful and professional? Well, I would explain that the actions they have done have consequences while being respectful, as I understand the frustration that losing a character may bring people. Honestly, just be respectful and explain that actions have consequences, not too much you can really do.
A civilian resists police in a situation that realistically would not justify extreme actions. How do you judge whether the player acted realistically or just wanted an outcome? Firstly, I would judge the scene by inspecting the reasoning/roleplay behind the stop or arrest. I would also determine whether or not the way the person resisted was realistic or if the player was just focused on trying to create chaos or chase a scene with PD.
A player roleplays severe injuries during a scene but is completely fine an hour later with no explanation. How should staff handle situations like this to maintain consistency? Maintaining consistency matters in roleplay, as if someone is roleplaying injured the recovery should make sense overtime. Not saying that you have to roleplay a whole week injured, but depending on what you were roleplaying, there should be a decent amount of time your roleplaying that injury before you are fully healed. For example, a shot in the arm should be at least role-played for two to three days. But, I would have a conversation with the player and ask why they aren't roleplaying the injury, because someone could have forgotten the situation and even happened. If they intentionally stopped roleplaying the injury, I would remind them to start back roleplaying it and to keep consistency when doing so along with keeping their roleplay realistic as they roleplay the injury.
You make a ruling that a player strongly disagrees with, but it’s fair and consistent. They continue arguing. How do you handle this while maintaining authority and professionalism? Well, how I would handle it is by staying calm and ensuring IM the one who is not choosing emotions over everything. I would then explain to them in a professional manner on how the ruling matches with the punishment given and direct them towards the appeal section on the forums or have a higher admin review the situation if they're available to ensure that I'm not being bias. If they continue to be disruptive or disrespectful, I would just end the conversation and continue to add more punishments if they cross lines by harassing me or trying to disrespect the server, which is a common result in a angry player getting banned.
Some one in the discord makes a ticket regarding applications, how would you respond to their ticket? Hey @user, please be patient as my higher-ups review your application. We are constantly assisting other players, so please be patient as we go through everything carefully. If you need additional assistance with anything other than the application, please let us know before I close this ticket.
(assuming that you guys are talking about a staff application because there wasnt a specificed application type on the question^)